---
title: sceneLoadMode
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicscoresettings2d/sceneloadmode
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicscoresettings2d/sceneloadmode.md
last_updated: 2026-11-10
generated_at: 2026-11-12T08:31:30.828Z
locale: en-us
---

# sceneLoadMode

> The bodies and worlds destroyed when a scene loads in Single mode, or when you open a scene in the Editor.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.SceneLoadMode sceneLoadMode { get; set; }
```

### Remarks

A body or world owned by a GameObject that the load keeps, or by a component on one, is never destroyed. See [PhysicsWorld.SceneLoadMode](/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/sceneloadmode.md) for what each value does and which GameObjects the load keeps.
