---
title: MinBounceIterations
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicsconstants/minbounceiterations
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/u2d/physics/physicsconstants/minbounceiterations.md
last_updated: 2026-10-29
generated_at: 2026-11-04T11:44:30.310Z
locale: en-us
---

# MinBounceIterations

> The fewest bounce passes a physics world runs in one simulation step.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public const int MinBounceIterations = 1
```

### Remarks

To stop shapes bouncing, set their bounciness to zero instead. See [PhysicsWorld.bounceIterations](/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/bounceiterations.md), [PhysicsWorldDefinition.bounceIterations](/engine/7000.0/script-reference/unity/u2d/physics/physicsworlddefinition/bounceiterations.md) and [PhysicsShape.SurfaceMaterial.bounciness](/engine/7000.0/script-reference/unity/u2d/physics/physicsshape/surfacematerial/bounciness.md).
