# triggerShapeTarget

> The callback target ( PhysicsShape.callbackTarget ) associated with PhysicsEvents.TriggerEndEvent.triggerShape. This returns any implemented PhysicsCallbacks.ITriggerCallback or NULL if not implemented or no target.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsCallbacks.ITriggerCallback triggerShapeTarget { get; }
```
