# jointTarget

> The PhysicsShape target ( PhysicsShape.callbackTarget ) associated with PhysicsEvents.JointThresholdEvent.joint. This returns any implemented PhysicsCallbacks.IJointThresholdCallback or NULL if not implemented or no target.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsCallbacks.IJointThresholdCallback jointTarget { get; }
```
