# MaxForce

> The maximum magnitude allowed for each component of PhysicsBody.WindInput.force. Larger magnitudes have no useful effect because body speeds are capped each simulation step, so values are clamped into this range.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public const float MaxForce = 100000
```
