# force

> The wind velocity vector. Scaled by PhysicsBody.WindInput.drag when computing the per-shape aerodynamic relative velocity. Each component's magnitude is clamped to PhysicsBody.WindInput.MaxForce.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 force { readonly get; set; }
```
