angularVelocity
The angular velocity of the body to be used during the lifetime of the tween, in degrees per second. This is typically used when the PhysicsBody.TransformWriteTween.transformWriteMode is PhysicsBody.TransformWriteMode.Extrapolate.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public float angularVelocity { readonly get; set; }