# drawTarget

> Controls which Unity editor views this body is drawn into.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/7000.0/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.DrawTarget drawTarget { get; set; }
```

### Remarks

This filters on top of the world's own [PhysicsWorld.drawTarget](/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/drawtarget-1.md): the world decides whether it draws into a view at all, and this decides whether this body is included when it does. A player build has no Scene view, so a body set to [PhysicsWorld.DrawTarget.SceneView](/engine/7000.0/script-reference/unity/u2d/physics/physicsworld/drawtarget/sceneview.md) is never drawn in a build. See [PhysicsBodyDefinition.drawTarget](/engine/7000.0/script-reference/unity/u2d/physics/physicsbodydefinition/drawtarget.md).
