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Unity Engine


BuoyancyInput()

Create a default PhysicsBody.BuoyancyInput. The PhysicsBody.BuoyancyInput.mask defaults to PhysicsMask.All so every attached shape contributes unless explicitly filtered out. The surface defaults to a flat horizontal water surface at the world origin ( PhysicsBody.BuoyancyInput.surfacePosition = Vector2.zero, PhysicsBody.BuoyancyInput.surfaceNormal = Vector2.up ).
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public BuoyancyInput()