# DevelopmentPlayer

> Development player

## Definition

* **Type:** Field
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/7000.0/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Removed.** Please use CodeAnalysisFlags instead

```csharp
DevelopmentPlayer = 1
```

### Remarks

Code will be compiled for analysis as it would be when making a Player build for the specified target platform. The Development Build setting no longer affects C# compilation, so this is the same as [CompilationMode.Player](/engine/7000.0/script-reference/unity/projectauditor/editor/compilationmode/player.md). The DEVELOPMENT\_BUILD C# preprocessor directive is no longer defined.
