# AvailableKeys

> Every key this selector can report.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Localization](/engine/7000.0/script-reference/unity/localization.md)
* **Assembly:** UnityEngine.LocalizationRuntimeModule

```csharp
IEnumerable<string> AvailableKeys { get; }
```

### Remarks

The editor uses this to populate the Add Variant menu; resolution itself only uses [IVariantSelector.CurrentKey](/engine/7000.0/script-reference/unity/localization/ivariantselector/currentkey.md).
