# operator ==(WorldUnmanaged, WorldUnmanaged)

> Whether two references point to the same world.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static bool operator ==(WorldUnmanaged lhs, WorldUnmanaged rhs)
```

### Parameters

**** (\[WorldUnmanaged]\(/engine/7000.0/script-reference/unity/entities/worldunmanaged)): The first world.**** (\[WorldUnmanaged]\(/engine/7000.0/script-reference/unity/entities/worldunmanaged)): The second world.

### Returns

| Type                                                          | Description                                             |
| ------------------------------------------------------------- | ------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if both have the same sequence number and version. |
