# MaximumDeltaTime

> The maximum single-frame delta time permitted in this world.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public float MaximumDeltaTime { get; set; }
```

### Remarks

If a frame takes longer than this to simulate and render, the delta time reported for the next frame will be clamped to this value. This can prevent an out-of-control negative feedback loop.
