# DestroySystem(World, SystemHandle)

> Obsolete. Use World.DestroySystem instead.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

> **Warning:**
>
> **Deprecated.** Use World.DestroySystem instead

```csharp
public static void DestroySystem(World self, SystemHandle sysHandle)
```

### Parameters

**** (\[World]\(/engine/7000.0/script-reference/unity/entities/world)): The World**** (\[SystemHandle]\(/engine/7000.0/script-reference/unity/entities/systemhandle)): The system handle.
