# PopTime()

> Restore the previous World time, after pushing a temporary time value with World.PushTime

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public void PopTime()
```

### Remarks

Additional Resources: [World.PushTime](/engine/7000.0/script-reference/unity/entities/world/pushtime.md)
