# NoAllocReadOnlyCollection(List<T>)

> Construct a new instance

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public NoAllocReadOnlyCollection(List<T> source)
```

### Parameters

**** (\[List\<T>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The source list
