# All

> List of all Worlds that currently exist in the application

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
[NoAutoStaticsCleanup]
public static World.NoAllocReadOnlyCollection<World> All { get; }
```
