# ActiveWorldScope(World)

> Pushes world onto the currently active World stack.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public ActiveWorldScope(World world)
```

### Parameters

**** (\[World]\(/engine/7000.0/script-reference/unity/entities/world)): The [World](/engine/7000.0/script-reference/unity/entities/world.md) to make active for the lifetime of this scope.
