# UpdateInGroupAttribute(Type)

> Specify the ComponentSystemGroup which the tagged system should be added to. The tagged system will be updated as part of this system group's Update() method.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public UpdateInGroupAttribute(Type groupType)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): The [ComponentSystemGroup](/engine/7000.0/script-reference/unity/entities/componentsystemgroup.md) type/
