# operator !=(UnityObjectRef<T>, UnityObjectRef<T>)

> Returns true if two UnityObjectRef values are not equal.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator !=(UnityObjectRef<T> left, UnityObjectRef<T> right)
```

### Parameters

**** (\[UnityObjectRef\<T>]\(/engine/7000.0/script-reference/unity/entities/unityobjectref1)): The first reference to compare for equality.**** (\[UnityObjectRef\<T>]\(/engine/7000.0/script-reference/unity/entities/unityobjectref1)): The second reference to compare for equality.

### Returns

| Type                                                          | Description                               |
| ------------------------------------------------------------- | ----------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the two references are not equal. |
