# IsSystemManaged(Type)

> Check if the provided type is a managed system.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static bool IsSystemManaged(Type type)
```

### Parameters

**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)): Type to check

### Returns

| Type                                                          | Description                                                  |
| ------------------------------------------------------------- | ------------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the system type is managed. Otherwise false. |
