# GetFullNameHash(TypeIndex)

> Retrieves a pre-calculated hash for a component's full type name.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static ulong GetFullNameHash(TypeIndex typeIndex)
```

### Parameters

**** (\[TypeIndex]\(/engine/7000.0/script-reference/unity/entities/typeindex)): TypeIndex for the component to lookup

### Returns

| Type                                                          | Description                 |
| ------------------------------------------------------------- | --------------------------- |
| [ulong](https://learn.microsoft.com/dotnet/api/system.uint64) | Hash of component type name |
