# IsChunkSerializable

> The component type is appropriate for chunk serialization. Such types are blittable without containing pointer types or have been decorated with ChunkSerializableAttribute.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool IsChunkSerializable { get; }
```
