# SetWorldPositionAndRotation(float3, quaternion)

> Sets the world-space position and rotation to the provided values.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public void SetWorldPositionAndRotation(float3 position, quaternion rotation)
```

### Parameters

**** (\[float3]\(/engine/7000.0/script-reference/unity/mathematics/float3)): The new world-space position**** (\[quaternion]\(/engine/7000.0/script-reference/unity/mathematics/quaternion)): The new world-space rotation

### Remarks

This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.

Additional Resources: [TransformRef.SetLocalPositionAndRotation](/engine/7000.0/script-reference/unity/entities/transformref/setlocalpositionandrotation.md)
