# HasHierarchy

> Returns whether this transform is currently part of a hierarchy.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool HasHierarchy { get; }
```

### Remarks

A transform that was never parented or has no children will not be part of a hierarchy.
