# GetLocalPositionAndRotation(out float3, out quaternion)

> Gets the local (parent-relative) position and rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## GetLocalPositionAndRotation(float3, quaternion)

```csharp
public void GetLocalPositionAndRotation(out float3 position, out quaternion rotation)
```

### Parameters

**** (\[float3]\(/engine/7000.0/script-reference/unity/mathematics/float3)): The parent-relative position will be stored here**** (\[quaternion]\(/engine/7000.0/script-reference/unity/mathematics/quaternion)): The parent-relative rotation will be stored here

### Remarks

This function gives identical results to the following operations, but is more efficient:

position = transformRef.LocalPosition; rotation = transformRef.LocalRotation;
