---
title: CalculateWorldPositionAndRotation(out float3, out quaternion)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/entities/transformref/calculateworldpositionandrotation
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/entities/transformref/calculateworldpositionandrotation.md
last_updated: 2026-10-31
generated_at: 2026-11-04T19:11:06.176Z
locale: en-us
---

# CalculateWorldPositionAndRotation(out float3, out quaternion)

> Gets the world-space position and rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## CalculateWorldPositionAndRotation(float3, quaternion)

```csharp
public void CalculateWorldPositionAndRotation(out float3 position, out quaternion rotation)
```

### Parameters

**** (\[float3]\(/engine/7000.0/script-reference/unity/mathematics/float3)): The world-space position will be stored here**** (\[quaternion]\(/engine/7000.0/script-reference/unity/mathematics/quaternion)): The world-space rotation will be stored here

### Remarks

This operation is significantly more expensive than the local-space equivalent. Its execution time is proporitional to the depth of this object in its transform hierarchy. Only use it when the call site specifically needs world-space transform data for objects that may be in a hierarchy.

The world-space scale can only be computed approximately in the general case; see GetWorldLossyScale.

Additional Resources: GetLocalPositionAndRotation(float3, quaternion)
