# operator >(SystemTypeIndex, SystemTypeIndex)

> Evaluates if one SystemTypeIndex is greater than the other.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static bool operator >(SystemTypeIndex lhs, SystemTypeIndex rhs)
```

### Parameters

**** (\[SystemTypeIndex]\(/engine/7000.0/script-reference/unity/entities/systemtypeindex)): The left-hand side**** (\[SystemTypeIndex]\(/engine/7000.0/script-reference/unity/entities/systemtypeindex)): The right-hand side

### Returns

| Type                                                          | Description                                                                                                                                              |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the left-hand side's [SystemTypeIndex](/engine/7000.0/script-reference/unity/entities/systemtypeindex.md) is greater than the right-hand side's. |
