# SystemHandleUntyped

> Obsolete. Use SystemState.SystemHandle instead.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

> **Warning:**
>
> **Removed.** SystemHandle has been renamed to SystemHandle.
>
> **Upgrade to** [SystemState.SystemHandle](/engine/7000.0/script-reference/unity/entities/systemstate/systemhandle.md)

```csharp
public SystemHandle SystemHandleUntyped { get; }
```
