# operator !=(SystemHandle, SystemHandle)

> SystemHandle instances are equal if they refer to the same system instance.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static bool operator !=(SystemHandle lhs, SystemHandle rhs)
```

### Parameters

**** (\[SystemHandle]\(/engine/7000.0/script-reference/unity/entities/systemhandle)): A SystemHandle instance.**** (\[SystemHandle]\(/engine/7000.0/script-reference/unity/entities/systemhandle)): Another SystemHandle instance.

### Returns

| Type                                                          | Description                                                      |
| ------------------------------------------------------------- | ---------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True, if the SystemHandles represent different system instances. |
