# GetEntityStorageInfoLookup()

> Manually gets an EntityStorageInfoLookup object that can access a EntityStorageInfo.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public EntityStorageInfoLookup GetEntityStorageInfoLookup()
```

### Returns

| Type                                                                                                 | Description                                                                                                                                                                |
| ---------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [EntityStorageInfoLookup](/engine/7000.0/script-reference/unity/entities/entitystorageinfolookup.md) | A dictionary-like object that provides access to information about how Entities are stored, indexed by [Entity](/engine/7000.0/script-reference/unity/entities/entity.md). |

### Remarks

Remember to call [EntityStorageInfoLookup.Update](/engine/7000.0/script-reference/unity/entities/entitystorageinfolookup/update.md).

Assign the returned object to a field of your Job struct so that you can access the contents in a Job.

Prefer using [SystemAPI.GetEntityStorageInfoLookup](/engine/7000.0/script-reference/unity/entities/systemapi/getentitystorageinfolookup.md) as it will cache in OnCreate for you and call .Update(this) at the call-site.

Additional Resources: [EntityStorageInfoLookup](/engine/7000.0/script-reference/unity/entities/entitystorageinfolookup.md)
