# TryGetComponent<T>(Entity, out T)

> Try to look up the value of a component for an entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## TryGetComponent\<T>(Entity, T)

```csharp
public static bool TryGetComponent<T>(Entity entity, out T result) where T : unmanaged, IComponentData
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity.**** (T): A struct of type T containing the component value, or default if the entity does not have the component.

### Returns

| Type                                                          | Description                                            |
| ------------------------------------------------------------- | ------------------------------------------------------ |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the entity has the component, false otherwise. |

### Remarks

Use this method to look up data in another entity using its [Entity](/engine/7000.0/script-reference/unity/entities/entity.md) object. For example, if you have a component that contains an Entity field, you can look up the component data for the referenced entity using this method.

Not working in Entities.ForEach, IJobEntity, and Utility methods
