# GetAvailableBytes()

> Get remaining bytes that are available to allocate.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public int GetAvailableBytes()
```

### Returns

| Type                                                       | Description                            |
| ---------------------------------------------------------- | -------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | Returns the remaining bytes available. |
