# Equals(SceneSection)

> Compares two SceneSection instances to determine if they are equal.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool Equals(SceneSection other)
```

### Parameters

**** (\[SceneSection]\(/engine/7000.0/script-reference/unity/entities/scenesection)): A [SceneSection](/engine/7000.0/script-reference/unity/entities/scenesection.md)  to compare with.

### Returns

| Type                                                          | Description                                                     |
| ------------------------------------------------------------- | --------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if `other` contains the same scene GUID and section index. |
