# SceneSection

> Identifies the SceneSection where the entity belongs to.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule
* **Implements:** [ISharedComponentData](/engine/7000.0/script-reference/unity/entities/isharedcomponentdata.md), [IQueryTypeParameter](/engine/7000.0/script-reference/unity/entities/iquerytypeparameter.md), [IEquatable\<SceneSection>](https://learn.microsoft.com/dotnet/api/system.iequatable-1)

```csharp
public struct SceneSection : ISharedComponentData, IQueryTypeParameter, IEquatable<SceneSection>
```

## Fields

| Value                                                                                 | Description                                                 |
| ------------------------------------------------------------------------------------- | ----------------------------------------------------------- |
| [SceneGUID](/engine/7000.0/script-reference/unity/entities/scenesection/sceneguid.md) | Unique GUID that identifies the scene where the section is. |
| [Section](/engine/7000.0/script-reference/unity/entities/scenesection/section.md)     | Scene section index inside the scene.                       |

## Methods

| Method                                                                                    | Description                                                                                                                           |
| ----------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| [Equals](/engine/7000.0/script-reference/unity/entities/scenesection/equals.md)           | Compares two [SceneSection](/engine/7000.0/script-reference/unity/entities/scenesection.md) instances to determine if they are equal. |
| [GetHashCode](/engine/7000.0/script-reference/unity/entities/scenesection/gethashcode.md) | Computes a hashcode to support hash-based collections.                                                                                |
