# SceneLoadFlags

> Contains flags that control the load process for sub-scenes.

## Definition

* **Type:** Enum
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
[Flags]
public enum SceneLoadFlags
```

## Fields

| Value                                                                                               | Description                                                                                                                                                                                    |
| --------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [BlockOnImport](/engine/7000.0/script-reference/unity/entities/sceneloadflags/blockonimport.md)     | Disable asynchronous importing, and wait for the SubScene to be fully converted (only relevant in-Editor) and its header loaded.                                                               |
| [BlockOnStreamIn](/engine/7000.0/script-reference/unity/entities/sceneloadflags/blockonstreamin.md) | Disable asynchronous streaming, SubScene section will be fully loaded during the next update of the streaming system                                                                           |
| [DisableAutoLoad](/engine/7000.0/script-reference/unity/entities/sceneloadflags/disableautoload.md) | Prevents adding a RequestSceneLoaded to the SubScene section entities when it gets created. If loading a GameObject scene, setting this flag is equivalent to setting activateOnLoad to false. |
| [LoadAdditive](/engine/7000.0/script-reference/unity/entities/sceneloadflags/loadadditive.md)       | \[DEPRECATED] Set whether to load additive or not. This only applies to GameObject based scenes, not subscenes.                                                                                |
| [NewInstance](/engine/7000.0/script-reference/unity/entities/sceneloadflags/newinstance.md)         | Loads a new instance of the subscene                                                                                                                                                           |
