# ShouldGroupUpdate(ComponentSystemGroup)

> Determines if the group should be updated this invoke.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool ShouldGroupUpdate(ComponentSystemGroup group)
```

### Parameters

**** (\[ComponentSystemGroup]\(/engine/7000.0/script-reference/unity/entities/componentsystemgroup)): The system group to check

### Returns

| Type                                                          | Description                                                                                     |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if `group` should update its member systems, or false if the group should skip its update. |

### Remarks

The while loop happens once.
