# VariableRateManager(uint, bool)

> Construct a RateUtils.VariableRateManager with a given Millisecond update rate.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public VariableRateManager(uint updateRateInMS = 66, bool pushToWorld = true)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The update rate for the manager in Milliseconds, if the value is less then MinUpdateRateMS it will be set to it.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Should [TimeData](/engine/7000.0/script-reference/unity/core/timedata.md) be pushed onto the world? If systems inside of this group do not require the use of the Time, a minor performance gain can be made setting this to false.

### Remarks

Utilizes an accumulator where when it exceeds the indicated tick count, triggers the update and resets the counter.
