# ShouldGroupUpdate(ComponentSystemGroup)

> Determines whether a system group should proceed with its update, and also how many times it should update per frame.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
bool ShouldGroupUpdate(ComponentSystemGroup group)
```

### Parameters

**** (\[ComponentSystemGroup]\(/engine/7000.0/script-reference/unity/entities/componentsystemgroup)): The system group to check

### Returns

| Type                                                          | Description                                                                                                                                                                            |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True while the `group` should update its member systems, and then false once the group should no longer update for this frame. Note: This is called infinitely until it returns false. |
