# IBufferElementData

> An interface for creating structs that can be stored in a DynamicBuffer<T>.

## Definition

* **Type:** Interface
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public interface IBufferElementData
```

## Remarks

This is a variant of [IComponentData](/engine/7000.0/script-reference/unity/entities/icomponentdata.md) which allows more than one value of a given type to be associated with an entity, in an ordered list.

See Dynamic Buffers for additional information.
