---
title: SetComponentData<T>(Entity, T)
product: Unity Editor
version: '7000.0'
latest_version: '7000.0'
status: This page documents version 7000.0. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/entities/globalentitymanager/setcomponentdata
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/entities/globalentitymanager/setcomponentdata.md
last_updated: 2026-11-03
generated_at: 2026-11-04T13:47:32.831Z
locale: en-us
---

# SetComponentData<T>(Entity, T)

> Sets the value of a component of an entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public static void SetComponentData<T>(Entity entity, T componentData) where T : unmanaged, IComponentData
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity.**** (T): The new value.
