# Exists(Entity)

> Reports whether the specified Entity instance still refers to a valid entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool Exists(Entity entity)
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity.

### Returns

| Type                                                          | Description                                                                                                                   |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the entity exists and is valid, and returns false if the Entity instance refers to an entity that has been destroyed. |
