# GetTargets(out NativeArray<Entity>, NativeArray<EntityRemapInfo>)

> Gets the array of Entity targets from an array of EntityRemapUtility.EntityRemapInfo.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## GetTargets(NativeArray\<Entity>, NativeArray\<EntityRemapInfo>)

```csharp
public static void GetTargets(out NativeArray<Entity> output, NativeArray<EntityRemapUtility.EntityRemapInfo> remapping)
```

### Parameters

**** (\[NativeArray\<Entity>]\(/engine/7000.0/script-reference/unity/collections/nativearray1)): The output array, containing the target Entity IDs.**** (\[NativeArray\<EntityRemapInfo>]\(/engine/7000.0/script-reference/unity/collections/nativearray1)): The source array of [EntityRemapUtility.EntityRemapInfo](/engine/7000.0/script-reference/unity/entities/entityremaputility/entityremapinfo.md) structs.
