# EntityRemapUtility.EntityRemapInfo

> Structure mapping a target entity to an entity in the current world.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public struct EntityRemapUtility.EntityRemapInfo
```

## Fields

| Value                                                                                                               | Description                               |
| ------------------------------------------------------------------------------------------------------------------- | ----------------------------------------- |
| [SourceVersion](/engine/7000.0/script-reference/unity/entities/entityremaputility/entityremapinfo/sourceversion.md) | The version of the source Entity.         |
| [Target](/engine/7000.0/script-reference/unity/entities/entityremaputility/entityremapinfo/target.md)               | The target Entity ID after the remapping. |
