# EntityRemapUtility.EntityPatchInfo

> Contains the information for applying a patch on a chunk.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public struct EntityRemapUtility.EntityPatchInfo
```

## Fields

| Value                                                                                                 | Description                                              |
| ----------------------------------------------------------------------------------------------------- | -------------------------------------------------------- |
| [Offset](/engine/7000.0/script-reference/unity/entities/entityremaputility/entitypatchinfo/offset.md) | The offset within the chunk where the patch is applied.  |
| [Stride](/engine/7000.0/script-reference/unity/entities/entityremaputility/entitypatchinfo/stride.md) | The stride between adjacent entities that need patching. |
