# EntityRemapUtility.BufferEntityPatchInfo

> Contains the information for applying a patch on a DynamicBuffer in a chunk.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public struct EntityRemapUtility.BufferEntityPatchInfo
```

## Fields

| Value                                                                                                                     | Description                                                              |
| ------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------ |
| [BufferOffset](/engine/7000.0/script-reference/unity/entities/entityremaputility/bufferentitypatchinfo/bufferoffset.md)   | Offset within chunk where first buffer header can be found.              |
| [BufferStride](/engine/7000.0/script-reference/unity/entities/entityremaputility/bufferentitypatchinfo/bufferstride.md)   | Stride between adjacent buffers that need patching.                      |
| [ElementOffset](/engine/7000.0/script-reference/unity/entities/entityremaputility/bufferentitypatchinfo/elementoffset.md) | Offset (from base pointer of array) where the first entity can be found. |
| [ElementStride](/engine/7000.0/script-reference/unity/entities/entityremaputility/bufferentitypatchinfo/elementstride.md) | Stride between adjacent buffer elements.                                 |
