# AddEntityRemapping(ref NativeArray<EntityRemapInfo>, Entity, Entity)

> Adds a new EntityRemapUtility.EntityRemapInfo element to a remapping array.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

## AddEntityRemapping(NativeArray\<EntityRemapInfo>, Entity, Entity)

```csharp
public static void AddEntityRemapping(ref NativeArray<EntityRemapUtility.EntityRemapInfo> remapping, Entity source, Entity target)
```

### Parameters

**** (\[NativeArray\<EntityRemapInfo>]\(/engine/7000.0/script-reference/unity/collections/nativearray1)): The array of remapped elements.**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The source Entity.**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The target Entity.
