# None

> Include archetypes that do not contain these component types. For enableable component types, archetypes with these components will still be matched by the query, but only for entities with these components disabled.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public ComponentType[] None
```

### Remarks

Effectively, this list means "absent, or present (but disabled)".
