# EntityPatcher

> Utility class to apply a EntityChangeSet to an EntityManager

## Definition

* **Type:** Class
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
[BurstCompile]
public static class EntityPatcher
```

## Static Methods

| Method                                                                                           | Description                                               |
| ------------------------------------------------------------------------------------------------ | --------------------------------------------------------- |
| [ApplyChangeSet](/engine/7000.0/script-reference/unity/entities/entitypatcher/applychangeset.md) | Applies the given change set to the given entity manager. |
