# RemoveChunkComponent<T>(Entity)

> Removes a chunk component from the specified entity.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Entities](/engine/7000.0/script-reference/unity/entities.md)
* **Assembly:** UnityEngine.EntitiesModule

```csharp
public bool RemoveChunkComponent<T>(Entity entity)
```

### Parameters

**** (\[Entity]\(/engine/7000.0/script-reference/unity/entities/entity)): The entity.

### Returns

| Type                                                          | Description                                     |
| ------------------------------------------------------------- | ----------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | False if the entity did not have the component. |

### Remarks

A chunk component is common to all entities in a chunk. Removing the chunk component from an entity changes that entity's archetype and results in the entity being moved to a different chunk (that does not have the removed component).

**Important:** This method creates a sync point, which means that the EntityManager waits for all currently running jobs to complete before removing the component. No additional jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework might not be able to use the processing power of all available cores.
